Unified Character Type
A Unified Character is made of one single premade spritesheet which contains every animation of the character.
Creating a Unified Character Type
to create a new Unified character type right click the Project window and navigate to Create > BlazerTech > Character Management System > Unified Character Type.
Setting up a Unified Character Type
The following properties must be set:
Property | Type | Description |
---|---|---|
CharacterTypeID | String | A unique identifer |
BaseSpritesheet | Sprite | The default character spritesheet |
CharacterController | RuntimeAnimatorController | The Animator Controller used |
That's it! Once your Unified Character Type is all setup you can create a Unified Character Template to make characters from this Character Type.