Table of Contents

Unified Character Type

A Unified Character is made of one single premade spritesheet which contains every animation of the character.

Creating a Unified Character Type

to create a new Unified character type right click the Project window and navigate to Create > BlazerTech > Character Management System > Unified Character Type.


Setting up a Unified Character Type

The following properties must be set:

Property Type Description
CharacterTypeID String A unique identifer
BaseSpritesheet Sprite The default character spritesheet
CharacterController RuntimeAnimatorController The Animator Controller used

That's it! Once your Unified Character Type is all setup you can create a Unified Character Template to make characters from this Character Type.

🔗 Read More → Unified Character Templates